Changelog v0.0.3.0

[New]
- ADDED ANDROID PLATFORM SUPPORT!
- Added multiple font support.
| Added new font: GFSNeohellenicEL
| Added new font: NotoNastaliqUR
| Added new font: NotoSansJP
| Added new font: NotoSansKR
| Added new font: NotoSansSC
| Added new font: NotoSansTC
| Added new font: ZainAR
| Added custom fallback font.
- Added touch control screen widget (mobile left joystick and right action buttons).
| Added UI touch control: Jump
| Added UI touch control: Crouch
| Added UI touch control: Run
| Added UI touch control: Interact
| Added UI touch control: Pause Menu
- Added separated controller for the Main Menu (makes it more light-weight).
- Added latest available third-party upscalers (DLSS 4, FSR 4, XeSS 4, all compatible with Frame Generation).
- Added a default button style for hover/unhover sounds.
- Added 5 different pages in Options to simplify the management (Display, Graphics, Audio, Language, Accessibility).
- Added multiple language support.
| Added new language: Chinese Simplified
| Added new language: French
| Added new language: German
| Added new language: Greek
| Added new language: Italian
| Added new language: Japanese
| Added new language: Russian
| Following languages included: English (default), Turkish, Chinese Simplified, French, German, Greek, Italian, Japanese, Russian.
| Note: Turkish, Greek and Russian languages translated by native speakers. Other languages are auto-translate. If you would like to help us to translate the game into your language (or fix the wrong translations), please visit Darkisher on Crowdin.
- Added "Options Picker" separated widget.
- Added visible lock icon status to Options Picker.
- Added new option picker child: Switch Button (On/Off) [Arrow Button and Slider Button was previously available).
- Added instantly save & apply feature (only available on some options such as language selection).
- Added unsaved options visual status (white to blue color switching).
- Added "Revert" button to Options.
| Added new option: HDR (locked if your display is not supported).
| Added new option: Dynamic Resolution (On/Off)
| Added new option: Dynamic Resolution (Minimum Percent)
| Added new option: Dynamic Resolution (Maximum Percent)
| Added new option: Upscaler Type (Off, NVIDIA DLSS 4, AMD FSR 4, INTEL XESS 2)
| Added new option: Upscaler Mode (Ultra Quality +, Ultra Quality, Quality, Balanced, Performance, Ultra Performance, Anti-Aliasing)
| Added new option: Upscaler Sharpness (available on DLSS and FSR settings, XeSS is not supported).
| Added new option: Frame Generation
| Added new option: NVIDIA Reflex
| Added new option: Global Illumination
| Added new option: Reflection Quality
| Added new option: Shading Quality
| Added new option: Landspace Quality
| Added new option: Audio (On/Off)
| Added new option: Audio Quality
| Added new option: Color Deficiency Type (Normal Vision, Deuteranopia, Protanope, Tritanope)
| Added new option: Color Deficiency Severity
- Added button click feature to Ingame Tutorial Screen's "Continue" slider text.
- Added button click feature to Death Screen.
- Added base and core functions library.
- Added new icons for the options menu buttons.
- Added new strings for the localization.
- Added universal modal screen.
- Added background blur to modal screen (also prevented to clicking other buttons while modal screen is active).
- Added new cursor icon for both hardware and software.
- Added modal confirmation screen to Quit button.
- Added translator names to Credits screen.
- Added new buttons/links to Credits screen.
- Added DX12 SM6 (was DX11 SM5 previously, both included / DX12 is required for the DLSS 4 Frame Gen option).
- Added Rectangle Light to some very dark places in Level1.
- Added new widget: Checkpoint Reached.
- Added new sound for the Checkpoint Reached widget.
- Added new UI animation for the Checkpoint Reached widget.
- Added new widget: Custom Icon and Text Render (For in-game floating text! It supports both custom text styles. Multilingual support. Also displays input keys directly as textures).
- Added Default Pak File Rules.
- Added 1000+ icons for keyboard and gamepad buttons.
- Added Move Forward and Move Backward tutorial in the beginning of Level1.
[Update]
- Options widget backend completely re-written.
- Options are now applied before the main menu, with default values (or values from your options savegame file) already applied when the game is first launched.
- Each custom setting has its default value, current value, and temporary value stored in it.
- Options menu has been slightly enlarged, making the click area on mobile a bit larger and easier to navigate.
- Ingame Tutorial Screen on the right side has been enlarged.
- All widgets optimized. Unnecessary click costs removed.
- All widgets scaling' compatible with various different screen ratios/resolutions.
- Every time the Option screen is closed, reverts to the default start screen (Display page).
- Every time the Option screen is closed, reverts to the default scroll box value.
- All lighting and fog settings for Level1 have been redone. They've been optimized and made mobile compatible.
- Quality Preset option backend re-written.
- Updated modal screen size.
- Updated loading screen icon size.
- Updated rendering settings.
- Virtual shadow maps disabled.
- Lumen disabled.
- Vulkan disabled.
[Fix]
- Fixed all issues with the Resolution setting. It is now created dynamically and correctly. Your desktop default resolution is set as the initial value upon startup.
- Fixed water shading bug.
- Fixed point light bugs.
- In Level 1, sometimes a bug would occur where you had to drag the 2nd box and the box wouldn't drag. This issue has been fixed.
- In Level 1, if you entered the cave by sliding, you would take hit damage and your health would decrease. This issue has been fixed. Your health will no longer be lost.
- In Level 1, if you failed and died in the cave, you could enter the checkpoint where you started, through the rocks. This issue has been fixed.
- At the Level 1 cave entrance, rocks could scatter as they fell. This caused the rocks to not overlap sufficiently (leaving a gap at the top), allowing the player to jump over them and then back out. This prevented the player from jumping over the rocks and then back into the cave. This issue has been fixed. The player can now never back out after the rocks fall.
- Fixed an issue where the HUD would unintentionally pop up and down when the player tried to skip the first cinematic scene in Level 1.
- There is a checkpoint flag where the player starts at Level1. Because the player is in direct overlap, the widget was displayed in the UI while the cinematic was active. This issue has been fixed.
- When pausing the game on Android and trying to resume it, the left joystick would lose focus and would not click. This issue has been fixed.
- Fixed the lighting issue on Android.
- Fixed the fog not showing issue on Android.
[More Screenshots]
Thanks for reading!
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Darkisher Demo
A boy, alone in the dark woods. Must find his sister!
Status | In development |
Publisher | |
Author | DryreL |
Genre | Platformer, Adventure |
Tags | 3D, android, Black and White, Dark, mobile, Side Scroller, storygame, Unreal Engine |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Changelog v0.0.2.235 days ago
- Changelog v0.0.2.1 HotfixOct 23, 2022
- Changelog v0.0.2.0Oct 22, 2022
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